Is there a way to scale/rotate multiple objects locally?
It would be great if you can add a feature where it's possible to choose "local space" and scale/rotate multiple objects locally. As it is now, it creates a mutual pivot point for the objects selected and use that instead, which would be fine if World Space was selected.
Cryengine has this feature and it's extremely useful for a level designer.
asked Jan 11 '18 at 12:29 PM in Using UE4
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