Is there a way to scale/rotate multiple objects locally?

It would be great if you can add a feature where it’s possible to choose “local space” and scale/rotate multiple objects locally. As it is now, it creates a mutual pivot point for the objects selected and use that instead, which would be fine if World Space was selected.

Cryengine has this feature and it’s extremely useful for a level designer.

putting an additional heads-up request for this feature!

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Any news on this? seems like a simple feature that should be in the engine.

So we still don’t have this most basic functionality?

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