Ctrl+M moves actor to hidden level but doesn't hide

Hey,

Not a massive bug and I’m using 4.2.1 so not 100% sure if it’s been fixed but…

If I have streamed levels in my scene and I hide the current level. If I select a visible mesh to move it to the hidden (Current) level and hit Ctrl+M to move the actor to the level it will move the actor but not hide it. You have to toggle visibility the level in the ‘Levels’ window for it to update.

Not a massive issue but I’m all about efficiency :wink: Thanks guys!

Hey, Pete!

Thanks for the bug report. It looks like this is fixed in 4.3, but thanks for checking anyway! We always appreciate the community helping us catch those bugs!

Regards,

Jonathan

Hey Jonathan,

Apologies about that! I have updated to 4.3 now and another quick bug I noticed was that when I’m changing actor names and I have a filter name already typed in the ‘Layers’ window it won’t update into the list.

For example I have ‘Lift’ typed into the Layers window. I rename StaticMeshActor0451 to LiftBase01 - It won’t get added to the list until I delete the Layer filter and add it again.

Thanks!

Hey, feel free to make another AnswerHub post about that so we can track it separately!