How to force UE to show component's details in actor's detail panel

Is there any way, to show some component’s details in it’s actor details panel? It happens that I close some functionality in a component, but then accessing it’s details on level instanced actors is pain. You have to find a proper actor, find a proper component and than change interesting value. Seeked goal here is to be able to change this component options just by clicking on actor, so the component’s details would be forwarded there.

EDIT 1:
We’ve find out, that adding UPROPERTY(VisibleInstanceOnly, Instanced) to component added from code exposes it to actor, so it’s properties can be edited there. Is there any way to hardcode this behaviour to component itself, so it will always behave like this even when added manually in a blueprint?

There is an ‘Expose on Spawn’ option for variables in a blueprint, is this what you are looking for?