Set Actor Label in Editor (from C++)
I am working on an editor plugin. So my problem arises in the editor, and is not relevant at runtime.
One thing it does is that from within a custom window, the user can click a button and spawn a specific object into the level, after giving it a name in a small popup window.
Now, when creating multiple objects, in the editor outline they will have the traditional "MyObject1" "MyObject2" "MyObject3" names. Since the user gets to input a name though before spawning, I would like that name to be the one used in the editor as well.
I tried using SetActorLabel after spawning it, but that will (as the Docs state) not work in all editors...and since its a plugin I cannot know what type of editor others will use.
Is there any way to set the label seen in the editor outline that will always work, independant of editor setup?
asked Jan 11 '18 at 03:22 PM in C++ Programming
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