When i stop walking Idle animation start immediatily
Hello everyone! When stop walking my idle animation start immediatily and that is bad to see. How i can make that animation more "soft"? In my state machine i don't have a only "state" (idle/walk/run ecc) because in my game i just wanna add a idle --> walk-->sprint system.. ( and i add this)..SO someone know how to Fix that animation please?
asked Jan 11 '18 at 05:04 PM in Using UE4
The transition (arrow) between any two states has a setting called "Duration" in "Blend Settings". Making that larger will make it take longer to blend between the animations of the two states.
If you want to smooth within a single blend space there is an option in the blend space that is called "Target Weight Interpolation" under "Sample Interpolation". Making that larger will smooth it out but too much will make it sluggish.
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