VR with SLI for rendering and integrated graphic for monitor?
Ok, i got a vr setup with two 1080 and vive hmd, but i got vive and monitor both plugged in the main graphic card: would plugging those in the mobo increasing performances? I mean, the graphic card could work just for the rendering job, without bothering to work for the monitor or sending final render to the vive.
i'm asking because using nvidia-smi tool i noticed one of the graphic cards always have a certain amount of work more than the others, i'm talking about 5 to 10% more, that's not a huge amount, but it could possibly became a problem when developing my vr project.
Does it make sense to anyone?
Hello, did you succeed in running SLI with HTC Vive on the UE project? Just yesterday I tested a set with two 1080Ti and always worked only one card. I tried to change the settings in the Nvidia Controll panel but without success. There are plenty of old articles and discussions on the VR SLI on the Internet, but I can not find any recommendations that would be for the UE 4.18+ and would work.
answered Apr 14 '18 at 07:46 AM
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