UserWidget OnKeyDown C++
I am able to handle keyboard input in my menu using blueprint, but when I try to transfert my logic to c++, my game wont compile.
Here is the function in my header :
here is the implementation:
I get a linker error without much details on compilation. Am I using it wrong?
asked Jan 11 '18 at 07:34 PM in C++ Programming
Hey there, if you check the definition of that function in UUserWidget you'll notice that is not virtual so you can't really override it.
answered Jan 11 '18 at 07:39 PM
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