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Simulate Physics Grayed

Hello,

I currently working on a platform, witch can be destroyed by a bomb. I did create a Mesh, add collision; Create a Destructible Mesh from it; Then i create a Blueprint, add this Mesh as skeletal mesh. And try to activate physics, because i wank to be able to walk on it.

You can check my case on the image below.

alt text

The DM is ok when i Drag and drop it to the level; i throw my bomb, and the platform is destroyed. But in the blueprint context, the simulate physics boolean is grayed. So nothing append

I am on UE4.3

Any idea ?

Thanks in advance

[2]: https://answers.unrealengine.com/questions/55876/42-simulate-physics-issues.html

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asked Jul 25 '14 at 02:50 PM in Using UE4

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miko
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2 answers: sort voted first

The answer is simple. I used a Skeletal Mesh Component; instead, when i use a Destructible Component, it work like a charm :)

Make sense isn't it ?

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answered Jul 25 '14 at 04:48 PM

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miko
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You have to create a physics asset for this skeletal mesh. Right click on the skeletal mesh -> Create -> Create Physics asset.

Docs for physics asset editor: https://docs.unrealengine.com/latest/INT/Engine/Physics/PhAT/UserGuide/index.html

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answered Jul 25 '14 at 03:08 PM

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Pierdek
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