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Undefined symbols for architecture arm64

Hello,

I can run on my PC no problem, but I am unable to build my game for IOS. I have a mac and am using the PC/Mac remote building workflow. I can connect and build everything correctly, but I get link errors...Undefined symbols for architecture arm64: It appears that the Unreal engine is not built for arm64? Any Ideas? Do I need to also build the engine from source? I am using the Launch button in the editor.

The link errors and clang command are below...

 [2018.01.11-19.58.49:449][ 44]LogPlayLevel:   Undefined symbols for architecture arm64:
 [2018.01.11-19.58.49:449][ 44]LogPlayLevel: 
 [2018.01.11-19.58.49:449][ 44]LogPlayLevel:     "typeinfo for UUserWidget", referenced from:
 [2018.01.11-19.58.49:449][ 44]LogPlayLevel: 
 [2018.01.11-19.58.49:450][ 44]LogPlayLevel:         typeinfo for UUIWidget in UIWidget.cpp.o
 [2018.01.11-19.58.49:450][ 44]LogPlayLevel: 
 [2018.01.11-19.58.49:450][ 44]LogPlayLevel:     "typeinfo for FRenderResource", referenced from:
 [2018.01.11-19.58.49:450][ 44]LogPlayLevel: 
 [2018.01.11-19.58.49:450][ 44]LogPlayLevel:         typeinfo for FVertexBuffer in DynamicMeshComponent.cpp.o
 [2018.01.11-19.58.49:450][ 44]LogPlayLevel: 
 [2018.01.11-19.58.49:450][ 44]LogPlayLevel:         typeinfo for FIndexBuffer in DynamicMeshComponent.cpp.o
 [2018.01.11-19.58.49:451][ 44]LogPlayLevel: 
 [2018.01.11-19.58.49:451][ 44]LogPlayLevel:     "typeinfo for UCameraComponent", referenced from:
 [2018.01.11-19.58.49:451][ 44]LogPlayLevel: 
 [2018.01.11-19.58.49:451][ 44]LogPlayLevel:         typeinfo for UOlokCameraComponent in OlokCameraComponent.cpp.o
 [2018.01.11-19.58.49:451][ 44]LogPlayLevel: 
 [2018.01.11-19.58.49:451][ 44]LogPlayLevel:     "typeinfo for FLocalVertexFactory", referenced from:
 [2018.01.11-19.58.49:451][ 44]LogPlayLevel: 
 [2018.01.11-19.58.49:452][ 44]LogPlayLevel:         typeinfo for FDynamicMeshVertexFactory in DynamicMeshComponent.cpp.o
 [2018.01.11-19.58.49:452][ 44]LogPlayLevel: 
 [2018.01.11-19.58.49:452][ 44]LogPlayLevel:     "typeinfo for ASpectatorPawn", referenced from:
 [2018.01.11-19.58.49:452][ 44]LogPlayLevel: 
 [2018.01.11-19.58.49:452][ 44]LogPlayLevel:         typeinfo for AOlokSpectatorPawn in OlokSpectatorPawn.cpp.o
 [2018.01.11-19.58.49:452][ 44]LogPlayLevel: 
 [2018.01.11-19.58.49:452][ 44]LogPlayLevel:     "typeinfo for UGameViewportClient", referenced from:
 [2018.01.11-19.58.49:453][ 44]LogPlayLevel: 
 [2018.01.11-19.58.49:453][ 44]LogPlayLevel:         typeinfo for UOlokGameViewportClient in OlokGameViewportClient.cpp.o
 [2018.01.11-19.58.49:453][ 44]LogPlayLevel: 
 [2018.01.11-19.58.49:453][ 44]LogPlayLevel:     "typeinfo for UMeshComponent", referenced from:
 [2018.01.11-19.58.49:453][ 44]LogPlayLevel: 
 [2018.01.11-19.58.49:453][ 44]LogPlayLevel:         typeinfo for UDynamicMeshComponent in DynamicMeshComponent.cpp.o
 [2018.01.11-19.58.49:453][ 44]LogPlayLevel: 
 [2018.01.11-19.58.49:453][ 44]LogPlayLevel:     "typeinfo for FPrimitiveSceneProxy", referenced from:
 [2018.01.11-19.58.49:454][ 44]LogPlayLevel: 
 [2018.01.11-19.58.49:454][ 44]LogPlayLevel:         typeinfo for FDynamicMeshSceneProxy in DynamicMeshComponent.cpp.o
 [2018.01.11-19.58.49:454][ 44]LogPlayLevel: 
 [2018.01.11-19.58.49:454][ 44]LogPlayLevel:     "typeinfo for AGameMode", referenced from:
 [2018.01.11-19.58.49:454][ 44]LogPlayLevel: 
 [2018.01.11-19.58.49:454][ 44]LogPlayLevel:         typeinfo for AOlokGameMode in OlokGameMode.cpp.o
 [2018.01.11-19.58.49:454][ 44]LogPlayLevel: 
 [2018.01.11-19.58.49:454][ 44]LogPlayLevel:     "typeinfo for UButton", referenced from:
 [2018.01.11-19.58.49:454][ 44]LogPlayLevel: 
 [2018.01.11-19.58.49:455][ 44]LogPlayLevel:         typeinfo for UUE4Button in UE4Button.cpp.o
 [2018.01.11-19.58.49:455][ 44]LogPlayLevel: 
 [2018.01.11-19.58.49:455][ 44]LogPlayLevel:     "typeinfo for UObject", referenced from:
 [2018.01.11-19.58.49:455][ 44]LogPlayLevel: 
 [2018.01.11-19.58.49:455][ 44]LogPlayLevel:         typeinfo for UOlokInput in OlokInput.cpp.o
 [2018.01.11-19.58.49:455][ 44]LogPlayLevel: 
 [2018.01.11-19.58.49:455][ 44]LogPlayLevel:         typeinfo for USaveGame in OlokSaveGame.cpp.o
 [2018.01.11-19.58.49:455][ 44]LogPlayLevel: 
 [2018.01.11-19.58.49:455][ 44]LogPlayLevel:         typeinfo for UUEProperties in UEProperties.gen.cpp.o
 [2018.01.11-19.58.49:456][ 44]LogPlayLevel: 
 [2018.01.11-19.58.49:456][ 44]LogPlayLevel:     "typeinfo for ACharacter", referenced from:
 [2018.01.11-19.58.49:456][ 44]LogPlayLevel: 
 [2018.01.11-19.58.49:456][ 44]LogPlayLevel:         typeinfo for AOlokCharacter in OlokCharacter.cpp.o
 [2018.01.11-19.58.49:456][ 44]LogPlayLevel: 
 [2018.01.11-19.58.49:456][ 44]LogPlayLevel:     "typeinfo for UGameInstance", referenced from:
 [2018.01.11-19.58.49:456][ 44]LogPlayLevel: 
 [2018.01.11-19.58.49:456][ 44]LogPlayLevel:         typeinfo for UOlokGameInstance in OlokGameInstance.cpp.o
 [2018.01.11-19.58.49:456][ 44]LogPlayLevel: 
 [2018.01.11-19.58.49:456][ 44]LogPlayLevel:     "typeinfo for APlayerController", referenced from:
 [2018.01.11-19.58.49:457][ 44]LogPlayLevel: 
 [2018.01.11-19.58.49:457][ 44]LogPlayLevel:         typeinfo for AOlokPlayerController in OlokPlayerController.cpp.o
 [2018.01.11-19.58.49:457][ 44]LogPlayLevel: 
 [2018.01.11-19.58.49:457][ 44]LogPlayLevel:     "typeinfo for UBlueprintFunctionLibrary", referenced from:
 [2018.01.11-19.58.49:457][ 44]LogPlayLevel: 
 [2018.01.11-19.58.49:457][ 44]LogPlayLevel:         typeinfo for UOlokBlueprintFunctionLibrary in OlokBlueprintFunctionLibrary.cpp.o
 [2018.01.11-19.58.49:457][ 44]LogPlayLevel: 
 [2018.01.11-19.58.49:457][ 44]LogPlayLevel:     "typeinfo for AActor", referenced from:
 [2018.01.11-19.58.49:457][ 44]LogPlayLevel: 
 [2018.01.11-19.58.49:458][ 44]LogPlayLevel:         typeinfo for AGameObjectManagerBPInterface in GameObjectManagerBPInterface.cpp.o
 [2018.01.11-19.58.49:458][ 44]LogPlayLevel: 
 [2018.01.11-19.58.49:458][ 44]LogPlayLevel:         typeinfo for AWorldObjectGraphics in WorldObjectGraphics.cpp.o
 [2018.01.11-19.58.49:458][ 44]LogPlayLevel: 
 [2018.01.11-19.58.49:458][ 44]LogPlayLevel:   ld: symbol(s) not found for architecture arm64

The clang command is ...

 Doing sh -c '/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++  -arch arm64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS11.2.sdk -dead_strip -miphoneos-version-min=9.0 -Wl-no_pie -stdlib=libc++ -ObjC  -framework UIKit -framework Foundation -framework AudioToolbox -framework AVFoundation -framework GameKit -framework StoreKit -framework CoreVideo -framework CoreMedia -framework CoreGraphics -framework GameController -framework SystemConfiguration -framework CoreMotion -framework AdSupport -framework iAD -framework Security -framework AudioToolbox -framework CoreAudio -framework AVFoundation -framework AudioToolbox -framework CoreAudio -framework AVFoundation -framework OpenGLES -framework ImageIO -framework CoreMedia -framework CoreVideo -framework AVFoundation -framework AudioToolbox -framework QuartzCore -framework ARKit -framework GameKit -framework StoreKit -framework OpenGLES -F"/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Intermediate/UnzippedFrameworks/FacebookIOS/FacebookSDK/AccountKit.embeddedframework" -framework AccountKit -F"/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Intermediate/UnzippedFrameworks/FacebookIOS/FacebookSDK/AccountKit.embeddedframework" -framework AccountKit -F"/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Intermediate/UnzippedFrameworks/FacebookIOS/FacebookSDK/Bolts.embeddedframework" -framework Bolts -F"/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Intermediate/UnzippedFrameworks/FacebookIOS/FacebookSDK/FBAudienceNetwork.embeddedframework" -framework FBAudienceNetwork -F"/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Intermediate/UnzippedFrameworks/FacebookIOS/FacebookSDK/FBNotifications.embeddedframework" -framework FBNotifications -F"/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Intermediate/UnzippedFrameworks/FacebookIOS/FacebookSDK/FBSDKCoreKit.embeddedframework" -framework FBSDKCoreKit -F"/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Intermediate/UnzippedFrameworks/FacebookIOS/FacebookSDK/FBSDKLoginKit.embeddedframework" -framework FBSDKLoginKit -F"/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Intermediate/UnzippedFrameworks/FacebookIOS/FacebookSDK/FBSDKMessengerShareKit.embeddedframework" -framework FBSDKMessengerShareKit -F"/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Intermediate/UnzippedFrameworks/FacebookIOS/FacebookSDK/FBSDKShareKit.embeddedframework" -framework FBSDKShareKit -weak_framework QuartzCore -weak_framework Cloudkit -weak_framework MultipeerConnectivity -weak_framework Metal -L"ThirdParty/FreeType2/FreeType2-2.4.12/Lib/ios/Device" -L"ThirdParty/libPNG/libPNG-1.5.2/lib/ios/Device" -L"ThirdParty/PhysX/Lib/IOS/" -L"ThirdParty/PhysX/Lib/IOS" -l"z" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Source/ThirdParty/PLCrashReporter/plcrashreporter-master-5ae3b0a/IOS/Release/libCrashReporter-iphoneos.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Source/ThirdParty/ICU/icu4c-53_1/IOS/lib/libicudata.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Source/ThirdParty/ICU/icu4c-53_1/IOS/lib/libicuuc.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Source/ThirdParty/ICU/icu4c-53_1/IOS/lib/libicui18n.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Source/ThirdParty/ICU/icu4c-53_1/IOS/lib/libicule.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Source/ThirdParty/ICU/icu4c-53_1/IOS/lib/libiculx.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Source/ThirdParty/ICU/icu4c-53_1/IOS/lib/libicuio.a" -l"freetype2412" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Source/ThirdParty/HarfBuzz/harfbuzz-1.2.4/IOS/libharfbuzz.a" -l"png152" -l"LowLevelPROFILE" -l"LowLevelAABBPROFILE" -l"LowLevelClothPROFILE" -l"LowLevelDynamicsPROFILE" -l"LowLevelParticlesPROFILE" -l"PhysX3PROFILE" -l"PhysX3CommonPROFILE" -l"PhysX3ExtensionsPROFILE" -l"SceneQueryPROFILE" -l"SimulationControllerPROFILE" -l"PxFoundationPROFILE" -l"PxTaskPROFILE" -l"PxPvdSDKPROFILE" -l"PsFastXmlPROFILE" -l"xml2" -l"PhysX3VehiclePROFILE" -l"PhysX3CookingPROFILE" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Olok/ThirdParty/DebugLibs_IOS/libzmq.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-Launch.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-Core.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-CoreUObject.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-Projects.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-Json.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-ApplicationCore.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-Engine.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-AppFramework.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-InputCore.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-Slate.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-SlateCore.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-ImageWrapper.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-Networking.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-Sockets.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-SandboxFile.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-Landscape.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-RenderCore.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-RHI.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-ShaderCore.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-Renderer.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-UtilityShaders.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-MaterialShaderQualitySettings.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-Foliage.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-UMG.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-HTTP.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-MovieScene.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-MovieSceneTracks.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-AnimGraphRuntime.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-AnimationCore.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-CinematicCamera.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-Analytics.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-AnalyticsET.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-Navmesh.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-MessagingCommon.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-AssetRegistry.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-EngineMessages.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-EngineSettings.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-SynthBenchmark.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-GameplayTags.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-AIModule.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-GameplayDebugger.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-GameplayTasks.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-DatabaseSupport.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-PacketHandler.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-ReliabilityHandlerComponent.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-HardwareSurvey.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-ClothingSystemRuntimeInterface.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-MoviePlayer.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-HeadMountedDisplay.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-PakFile.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-Serialization.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-Overlay.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-MRMesh.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-NetworkFile.a" 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Games/UE_4.18/Engine/Binaries/IOS/UE4-MediaUtils.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-MediaAssets.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-AugmentedReality.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-BuildPatchServices.a" "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Program Files/Epic Games/UE_4.18/Engine/Binaries/IOS/UE4-PhysXCooking.a" @"/Users/dannydiaz/UE4/Builds/OLOK2016/C/Olok/Intermediate/Build/IOS/LinkFileList_Olok.tmp" -o "/Users/dannydiaz/UE4/Builds/OLOK2016/C/Olok/Binaries/IOS/Olok"'

Product Version: UE 4.18
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asked Jan 12 '18 at 01:43 PM in Packaging & Deployment

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glory13
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avatar image glory13 Jan 11 '18 at 08:37 PM

Interestingly, I found out that the Engine does seem to be build for arm64...

 Dannys-Mac-mini:libzmq-ios-master-2 dannydiaz$ lipo -info UE4-UE4Game.a 
 input file UE4-UE4Game.a is not a fat file
 Non-fat file: UE4-UE4Game.a is architecture: arm64
avatar image glory13 Jan 11 '18 at 09:44 PM

I found this question...

https://answers.unrealengine.com/questions/663438/ue4-android-link-errormay-rtti-wrong.html

which prompted me to remove bUseRTTI = true; from my Build.cs file.

It linked successfully after I did this.

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Hi there I have the same issue now here. Do you habe the solution to this problem?

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answered Jul 10 '18 at 07:52 PM

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Aleksandro
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