VR Spectator Pawn acts weird on Client
I have an ASpectatorPawn derived class which I've rigged up for use in VR. It works fine on the server, but on the client there are a number of issues:
All of this only happens when the client player dies; during the pregame period (where the same pawn is used) everything seems to work as expected.
How is this possible?
asked Jan 11 '18 at 10:30 PM in VR
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