Unreal Vr Pawn using Leap Motion Hands

Hi, we recently bought a Leap Motion for our VR project.
It works well when creating a custom Game Mode for the existing Leap Characters. But how do I add the floating hands to my VR Pawn from the Unreal VR template? Can anyone give us a ‘hand’? :wink:
Thanks!

Hi, I step earlier in this source: Welcome to Ultraleap Developer Resources - Ultraleap documentation Have you follow that? I’ll get into next week, never made any vr or leap before so I’m gathering some info.
So let me know if you fixed and how, seeya.

Hi, thanks for the interest.
I followed the official plugin guides to setup everything. Also had a look at some of the examples in the Leap Motion page, but to my knowledge none of them integrate the vr pawn (room scale tracking with motion controllers) and the leap motion.
We will keep looking.
Thanks.

Hi! Have you managed to find a solution for the issue?
I’m having the same problem