How do i import my boneless models from blender into unreal?
Hey, i am completely new to using unreal, but i have a huge bank of about 90 models i want to use to make a project
the problem is, all of them were animated using keyframes and 0 bones , how do i import these into unreal in a manageable way? the best i could manage was making it so all the pieces of my model and their animations were seperate files and it was absolute chaos how messy it was
is there anything i can do in blenders export settings or unreals import settings to get my boneless models to just be just 1 piece and retain its animations and materials? like in unity?
asked Jan 11 '18 at 11:26 PM in Using UE4
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