Get paramters of all Blueprint node of a given type

From the editor, I need to display a list of parameters that are used by my own custom blueprint node (exposed ufunction).

For example, I have a function defined as

UFUNCTION(BlueprintCallable, meta = (HidePin = "WorldContextObject", DefaultToSelf = "WorldContextObject")
static void  addParameter(FString ObjectType);

When I click on a custom editor button (created via my plugin), I would like to be able to know how many time my function is used (how make nodes?) and if the parameter (ObjectType in this example) is defined and if so, what is it’s value. These values are then displayed in a list for further configuration. Nothing has to be done at runtime, everything is done in the Editor during game creation.

Thanks a lot.