Geometry Cache Collision

Hi All,

After my recent success in getting an animation to work, I’d like to be able to collide with the object, I have blueprints setup to enable rumble on the controllers when the hands collide with an object. However I have not been able to get this to work with the geometry cache. I have it placed inside a actor blueprint, which enables me to run the animation via buttons, I have also enabled all the options I could see for collision hit detection etc. Is this functionality not yet available or is it not possible ?