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Determine which camera in the material editor

I'm using the CameraWS node in the material editor and need to know which camera in the scene is being referenced as I have a spectator/mirror camera and the VR camera.

Is there a way of determining which camera is currently rendering in the material editor so I can create camera dependent shader behaviour?

Product Version: UE 4.18
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asked Jan 12 '18 at 11:54 AM in Using UE4

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jimsnomis
66 2 7 13

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