Getting precise name of an actor after packaging

Hello!
I have imported a csv file as data table and unreal can read the file. When i get data table row in level blueprint and widget it works fine in editor. But when i package my file it seems that the “get data table row” is not reading data from my data table. I think the name of object changes after packaging so this blueprint component can not do its job correctly.

Name of my static meshes are based on rows of csv file.
How can I find the precise name of the static mesh used in the actor? A permanent name which wont change after packaging the project.

DisplayName is a meta data. Meta data doesn’t exist ouside the UEditor.
Look for a Blueprint equivalent of GetFName() or GetName().
And in runtime your object name is different from DisplayName. Most likely it has “_C” attached to it some more auto generated text.