8K 360 texture is noisy
I've got a project that loads up BP_Actors as 360 sphere maps.
All the mechanics are fine but I've noticed that the texture is noisy when displayed in game, like it's pixelated or crushed.
(I can't load the image as it's for a client)
I've tried a few things but it only ever gets worse.
Is this a limitation of the texture size? and if so would it be better to cut it down into smaller parts? so instead of one sphere trying to display an 8K map I'd have 4 quarters of a sphere with 4 2k maps?
Hey there, you can try putting the texture compression settings to User Interface 2D and set the Mipmaps to No Mipmaps.
answered Jan 14 '18 at 12:19 PM
Have you tried changing the "Mip Gen Settings" of the texture to "NoMipmaps"?
answered Jan 12 '18 at 07:34 PM
Alex O ♦♦ STAFF
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