LODs not working?
I am trying to auto-generate 2-3 lods for my Trees in my game which I am testing on 1 tree at the moment but when I select 3 lods then set the group to foliage or even anything else and click apply nothing happens and it only says lod0 even though i can see in the drop down that I can manually select them but they're not listed above it except for lod0.
Is that a bug or does that mean my model is low enough that it should be okay? Any ideas?
Basically, I have what I think is a small open world map but originally I several non-overlapping trees to create a forest with about 40 of the tree presets fromt Tree & Plant Generator in the marketplace which looked nice and all along with several static meshes but the fps dropped to 22.
When I pulled out all of those trees I noticed it shot back up to 60. So now I am trying to make some improved trees and probably a lot less of them but i don't want it to look weird either with not enough so it looks forest-like.
I've found that just clicking "Apply Changes" with an LOD number set is not good enough. You also have to set the decimation percentage, then apply. This must be done on each LOD.
answered Aug 20 '18 at 01:08 AM
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