UMG: Replacing a widget with a child of a type with a variable creates hundreds of unwanted variables
When you create a widget component - of a type that comes with a variable by default - under another component, and then replace that parent component with its child, a large number of unwanted duplicate variables are created. The examples below all use Named Slot, but the same issue will also occur with other types of widget component, such as Images, ComboBoxes, and so on. It does not appear to happen for widget types that do not have a variable enabled by default, such as Texts.
Steps to reproduce:
This was raised in the bug tracker and as UE-54054
answered Jan 15 '18 at 10:32 PM
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