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Applying material to static mesh.

I created brush like this.

alt text

Next after setting up size I created static mesh using the create static mesh option.

alt text

But when I'm trying to apply material that looks normally in the preview:

alt text

I get this really bright blinding effect:

simple material:

alt text

material I showed earlier. alt text

I noticed that when I apply material to static mesh created like this:

alt text

It works just I wanted it to work, and I get the effect like it shows in the preview of the material: alt text

So here's my question what's the difference between creating static mesh from a brush and this "pre-made" static mesh. Also how would I need to apply the material to static mesh so it doens't just glow like sun and get the desired effect?

Product Version: UE 4.18
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asked Jan 13 '18 at 05:11 PM in Rendering

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Hey there, see if this helps.

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answered Jan 14 '18 at 10:57 PM

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