New objects spawned in C++ during play added to the derived blueprints too?
I've used NewObject() to spawn a new component during gameplay but nothing is showing up when the function is executed. The code compiles without complaint.
Are my suspicions that new components spawned in a C++ class during gameplay will not appear on its blueprint children? Am I better off executing a UFunction and handling the last bit of the spawning in blueprint on the child?
asked Jan 14 '18 at 12:21 AM in C++ Programming
He ythere, did you call the register component after you've created it?
answered Jan 14 '18 at 01:13 PM
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