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How do you get BSP brushes to move when loading a level instance with an offset location?

The setup is simple... I am calling Create Level Instance in blueprint somewhere... alt text

Then, back in C++ land, I get the ULevelStreaming object:

             ULevelStreaming* levelStreaming = UGameplayStatics::GetStreamingLevel(
                 world, FName(*uniqueRoomInstanceString));

Then, I set a location for the new level via LevelTransform:

                 static const float ROOM_SIZE = 2500;
                 const FVector roomLocation(x*ROOM_SIZE, y*ROOM_SIZE, 0);
                 levelStreaming->LevelTransform.SetLocation(roomLocation);

So, this method works for Actors, but BSP brushes like regular physical geometry don't update to the FVector offset! Is there some other method I should be using to do the same thing to BSP brushes? Or is this just not possible?..

Product Version: UE 4.18
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asked Jan 14 '18 at 09:04 AM in C++ Programming

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K6L2
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