How do you get BSP brushes to move when loading a level instance with an offset location?
The setup is simple... I am calling Create Level Instance in blueprint somewhere...
Then, back in C++ land, I get the ULevelStreaming object:
Then, I set a location for the new level via LevelTransform:
So, this method works for Actors, but BSP brushes like regular physical geometry don't update to the FVector offset! Is there some other method I should be using to do the same thing to BSP brushes? Or is this just not possible?..
asked Jan 14 '18 at 09:04 AM in C++ Programming
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