Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How do you get BSP brushes to move when loading a level instance with an offset location?

The setup is simple... I am calling Create Level Instance in blueprint somewhere... alt text

Then, back in C++ land, I get the ULevelStreaming object:

             ULevelStreaming* levelStreaming = UGameplayStatics::GetStreamingLevel(
                 world, FName(*uniqueRoomInstanceString));

Then, I set a location for the new level via LevelTransform:

                 static const float ROOM_SIZE = 2500;
                 const FVector roomLocation(x*ROOM_SIZE, y*ROOM_SIZE, 0);

So, this method works for Actors, but BSP brushes like regular physical geometry don't update to the FVector offset! Is there some other method I should be using to do the same thing to BSP brushes? Or is this just not possible?..

Product Version: UE 4.18
untitled.png (62.3 kB)
more ▼

asked Jan 14 '18 at 09:04 AM in C++ Programming

avatar image

34 1 1 5

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question