Communication between Blueprint & Widget
Good day good people! I'm currently working on a project, where the user should be able to control the lighting of the scene with an UI Widget. The user presses L, a small window pops up in the corner and the user can check a box to turn specific lights on and off. I want simply to toggle the visibility of the lights - Blueprints with this checkerbox.
My Blueprints look like this:
My Problem is, that the Blueprint doesn't get any messages from the Widget. The LightControl Reference is valid and the Print Strings show that the Event has been called and bound. Only the LightSwitch Event doesn't print anything.
In regards thanks for your help.
asked Jan 14 '18 at 12:40 PM in Blueprint Scripting
Hey there, that begin play is for the light or for the player?
answered Jan 14 '18 at 01:02 PM
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