I have a particle system and I want it to move with the player. In my player character blueprint I simply used set Actor Location every tick to move it. However, it seems that moving the actor just moves the thing emitting the particles. What I really want to do is move all the particles themselves with it, not just the emitter. Is there any way I can do this?
Hey there, i would say you have to set the particles to be attached to the emitter and not being detached. I think you could do that with the local space option somewhere in the emitter.