Bug with path following

Hello. I don’t know how to sumarize my problem so I uploaded a video. All I am trying to do is that I have a Pawn made in C++ which does nothing (except that it’s making its geometry) and setting collision profile name on collision box to Pawn. I want this Pawn to go to the destination box. I added the FloatingPawnMovement. And the following is as you can see on the video… very strange. I also rendered the path with the spline component. Does anyone know what can be the cause of this?

It happens mainly when one of the pawn’s component has a navigation data:
Try to uncheck the CanEverAffectNavigation for all of the components.

Thanks that worked… would be nice if this engine would be more predictable… you have to setup bunch of random settings to make something seemly tottaly different to work.

This is not an easy engine and it doesn’t seems like it was intended to be an easy engine.
A lot of things are raw and needs manual tweaking.