Scan Like In Ghost Recon Phantoms
no need for those red outlined enemies, I only need to scan the environment just like in that video. searched for a similiar thing whole day and tried ton of tutorials but none gave me good results.
edit: atleast can someone tell how I can make this visible and with a different color behind objects? https://www.youtube.com/watch?v=qoCjKjkkTKU
Its actually pretty simple. You will need a 2 pass shader, pass 1 is overlay(it draws on top of everything), and transparent, it has the color of the scan. Pass 2 is the normal shader of the object. Now you only need to lerp pass1’s transparency based on something(i used a gameobject’s position) and its done :) I used unity but its generally the same in unreal. youtube video
answered Mar 16 '19 at 09:12 PM
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