Alot of spline meshes cause massive framerate drops
I have a lot of spline meshes in my scene (around 125+), every mesh has low polygon count ( 21 tris ). I looked up everywhere and did everything that people said. 1. Make sure that it is set to static and not movable. 2. also checked to make sure it dosen't have collision (checked don't need it)
But I still suffer from massive framerate drops. Please helps.
asked Jan 14 '18 at 09:36 PM in Using UE4
Interesting, with around 400 movable spline meshes @ 96 tris each and with a double sided translucent material I see absolutely no impact on performance whatsoever. And my PC is average by today's standards.
The only time when I can observe a hit to the fps is when I update the splines every frame. Are you doing something to the spline and the spline meshes during Tick?
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