Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Scaling collision for static mesh too sensitive

I often rework static meshes in houdini and then import back to UE4. Havent found a way to import collision from houdini made fbx so need to use static mesh editor to generate collision. Often scaling boxes, but especially for bigger objects the scale is very unaccurate to work with since sliding the scale is extreme sensitive. Is there some tricks to avoid that or is that limitation? Working with static mesh collisions feel extreme slow.

Product Version: UE 4.18
more ▼

asked Jan 14 '18 at 10:03 PM in Bug Reports

avatar image

333 17 33 42

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question