Wall Jump Changes?

So I was following a tutorial for double jumping and wall jumps for 2D platformers and I was able to fix the double jumping but I have no idea how to fix the wall jump. The wall jump used to work by connecting the out hits box from MultiLineTraceByChannel to the hit box in Break Hit Result. What do I do to fix it?

Hey there, the problem is that you probably had a single line trace before and you replaced it with a multi line. The multi line trace detects multiple actors at the same time so it returns an array of hits. If you still want the multi line trace then you need to do a for loop on the out hits variable and connect the array element to the Break Hit Result.

I didn’t have a single line trace before this, This is the other side of what I have

I changed it from multi to single and it fixed the issue, now my issue is whenever I do a double jump it launches me to the right on the second jump rather than in the direction my character is facing. Any way to help with that?

Can you show me your launch character code?

So Sorry it took so long to reply, Its been a busy week lol here’s my launch setup

You can try to multiply Get Actor Forward by 450 for the X.