Incrementally spinning object via easing

I’m trying to make a box platform that spins 90 degrees in regular intervals. A bit like the spinning blocks from Super Mario 64’s Tick Tock Clock which rotate according to specific intervals.

I have the interval event setup via an event dispatcher, but where I run into the problem is the logic of the actual spinning motion. I’m trying to use the ease function to make the rotation smooth, but rather than the described behavior above, instead, the platform jitters in seemingly random smaller increments of about five. I reproduced this in another project to the same effect.

I’m wondering if there’s something in my Blueprints I can fix or if I have to do it a completely different way.

The jitter you see is caused by the alpha being set to 0.05. You’d need to increase the alpha over time in order to transition from one rotational value to another.

There are many ways, here’s one:

https://gyazo.com/d056ad9fc77fc1d36d79a3b10f57875e

Here’s another:

You can, of course, use all the Ease functionality:

Thanks! It worked for me!