We are having an issue when packaging out game, whenever we build a windows .exe out from the engine it runs windowed at a weird, non-native, resolution. I’ve been digging around and can’t seem to solve this issue.
We have tried using the quick settings==> scalability to set the resolution as well as editing the GameUserSettings.ini under saved ==> config ==> windows.
Thank you for your report. I will begin investigation into this issue as soon as possible.
To begin to work with you on this issue can you let me know what your project’s native, or intended, resolution is and if you could be upload your cook logs as well, they should be in [Created Folder][Project Name]\WindowsNoEdit\Saved\Logs.
After a talk with one of our engineers, I have an *.ini for you to try you will need to download and change the Resolution in it, remove the .txt extension, and place it in your Game\Config directory. You will need to repackage to get it to register though.
Hi, sorry to bump this post but I was wondering what other settings that are available to use in this INI? For example, is it possible to set graphical settings in it etc?
but you can also do a dumpconsolecommand in the Output window and then typing the console command followed by a ? will give you a brief description of how to set the console commands.