Specifc mouse controller

Hello everyone. So i’m new in udk, blueprint, and everything else, and i’m trying to make a flying game wich u control the planes with mouse (W - forward S - Break), the mouse should define if the plane goes up or down, and left or right… This should not be a problem, but i want that the plane keep turning if i keep the mouse stopped at the sides of the screen. Unfortunately, i don’t find tutorials for this, can someone help me?

Hey there, is this a 3d game? If you enable Use Controller Rotation Pitch the plane should inherit the pitch control rotation so it should go up and down.

Yes, it’s. Thanks, for the help, but it’s not “there” yet… I want something like in this video. At 0:20 seconds, u can see that the ship “follows” his mouse with a bit of delay, and not just turn on it’s own axis. It’s pretty much it. The plane can slow down, but it’s always moving in the direction that it’s facing, and when turn (or go up and down) it will just “follow” the mouse (i will make the mouse a “crosshair” later) with a little bit of delay.

You need to trace the mouse position into to world and get a direction vector and set the rotation of ship to face where the mouse is pointing.