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Execute when paused not working

Hi, I'm trying to pause and resume the game when Tab button is pressed using flipflop and set game paused node. The game pauses fine, but it does not resume when I press tab again. Execute when paused is checked on the input node. The input button does not work when the game is paused even though execute when paused is checked, I used a print screen node to check that. Am I doing something wrong or is it a bug?

Product Version: UE 4.18
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asked Jan 15 '18 at 01:34 PM in Blueprint Scripting

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avatar image Shri_Charana Jan 17 '18 at 03:43 AM

Nobody knows?

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