"Find Look at rotation" Looks at [0,0] if the start position is not [0,0]

Hello,
I am trying to get a top-down mouselook working for a turret and here is the thing:
While the turret is in the global (0,0) position it looks at the mouse position perfectly,but if I move/spawn the actor to any other coordinate it just looks at (0,0). I debugged the behavior to the Find Look at Rotation function, as it gets fed the correct values constantly,but returns an incorrect one somehow.
Here is the function:

As it turns out, the world mouse position is a much lower value than the Actor world location causing an incorrect vector.

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