Draw runtime lines
I can easily draw lines through the use of the ULineBatchComponent, however it's stated in the wiki:
"The line batch component buffers and draws lines (and some other line-based shapes) in a scene. This can be useful for debug drawing, but is not very performant for runtime use."
What is the alternative for drawing runtime lines? I am hoping to have hundreds of lines in a scene (I am making L-systems), so I am wondering on how to approach this.
asked Jan 15 '18 at 10:46 PM in C++ Programming
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