Problem with Changing the UI with ''Set Brush from Texture''

In the first image, my UI has an image component (highlighted in red) whose image I want to change depending on where my third personcharacter is. In the second image, how do I reference that part of the UI widget in the ‘set brush from texture’?

Thanks for any advice.

Hey there, you might need to make that highlighted image as a variable (just tick Is Variable next to its name) then you just need to connect that variable to the set brush from texture.

Hi there, thank you for the response, I appreciate it. I’ve followed your instructions but have the following error (it’s one that I haven’t seen when others have tried the set brush from texture).

If UITEST is the name you gave the highlighted image widget, then delete that node, right click on an empty space and type get UITEST, that should give you a different node. Btw that screenshot is from the code blueprint of the widget right?