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Problem with Changing the UI with ''Set Brush from Texture''

In the first image, my UI has an image component (highlighted in red) whose image I want to change depending on where my third personcharacter is. In the second image, how do I reference that part of the UI widget in the 'set brush from texture'?

Thanks for any advice.

Product Version: UE 4.18
s1.png (36.3 kB)
s2.png (84.9 kB)
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asked Jan 15 '18 at 11:50 PM in Blueprint Scripting

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Hey there, you might need to make that highlighted image as a variable (just tick Is Variable next to its name) then you just need to connect that variable to the set brush from texture.

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answered Jan 16 '18 at 01:03 AM

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avatar image generalkorn12 Jan 16 '18 at 03:02 AM

Hi there, thank you for the response, I appreciate it. I've followed your instructions but have the following error (it's one that I haven't seen when others have tried the set brush from texture).

s3.png (59.5 kB)
avatar image xlar8or Jan 16 '18 at 11:30 AM

If UITEST is the name you gave the highlighted image widget, then delete that node, right click on an empty space and type get UITEST, that should give you a different node. Btw that screenshot is from the code blueprint of the widget right?

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