How do I temporarily change my enemy character's walk animation and speed?
The player has a weapon that impales an enemy in the chest and then he pulls it out. In between those two events I'd like to have the enemy walk with a limp and hold his chest for 10 seconds or so. I have a walk animation working, I can figure out the triggers and the AI just fine, but how do I tell the animation system "Use this walk animation now... and now go back".
asked Jan 16 '18 at 01:58 AM in Blueprint Scripting
Use state machine to change animations and character movement: set Max Walk Speed to change speed
answered Jan 16 '18 at 03:14 AM
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