Weird Clipping/Cutting on Distance

Forgive me for my ignorance, but I have never had this problem with UE before. When I move far away from an object, it seems to clip or cut. I’m not sure on the terminology. I have some pictures. Some of it seems to go away when I move my landscape down vertically, but it still seems to happen on objects. Does anyone have an idea? My clipping for my camera is the default value, 30, in my project settings.

Hey there, 30 seems like a reasonable value for the near plane, so you shouldn’t have depth buffer precision issues at such a close distance. Do you have this problem on other maps, or just this one? Is that floor just 1 cube, or is it made out of several?

That was the oddest thing. I started up Unreal today and it told me my default map (the one seen in the images) could not be loaded because it’s a .uasset. When I loaded in, and loaded my map, the problem was no longer there. Also, the floor is a big landscape.