Unclear what creates the camera and cannot change to my own camera.
I have inherited some project in Unreal. The issue is that when I run it it creates a CameraActor that is used as the main camera for the view. I didn't find any code in C++ or any existing camera actor that creates this CameraActor. When I tried to create my own CameraActor_Blueprint and set it as active inside the blueprint events, it had no effect.
Many things that work on sample projects don't work here.
Is there no way to tell what creates the camera Actor inside someone's else project?
asked Jan 16 '18 at 10:46 AM in Blueprint Scripting
I could be wrong... but in my experience, it's a bit of a nuisance, but ue4 always auto-creates an extra camera actor in the level (I haven't found a way to turn this off). I suspect this is what is happening here.
If it is me, in Begin Play of the level BP or your custom camera actor BP... I'd use a Set View Target with Blend... to use your custom camera (I wouldn't use Set Active or Toggle nodes...)
answered Jan 16 '18 at 03:35 PM
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