Change lightmap with sub-levels

Some time ago I found a way to change lightmaps while playing. Now I can’t find it whatever I do. It was about changing level to its sub-level via blueprint. I want to disable all static lights at some point in the game. How can I do this?

Hey there, if you want to disable all static lights, then you can use a Get All Actors of class node and select the type of the light, and then do a for each and check the mobility property of each one, if its static then you set the light visible to false.

Oh, I have found it already)
Thank you all!

If its fixed please close the question :slight_smile: