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Change lightmap with sub-levels

Some time ago I found a way to change lightmaps while playing. Now I can't find it whatever I do. It was about changing level to its sub-level via blueprint. I want to disable all static lights at some point in the game. How can I do this?

Product Version: UE 4.18
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asked Jan 16 '18 at 10:57 AM in Blueprint Scripting

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UG_Official
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answered Jan 16 '18 at 12:35 PM

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UG_Official
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avatar image xlar8or Jan 16 '18 at 01:38 PM

If its fixed please close the question :)

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Hey there, if you want to disable all static lights, then you can use a Get All Actors of class node and select the type of the light, and then do a for each and check the mobility property of each one, if its static then you set the light visible to false.

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answered Jan 16 '18 at 11:33 AM

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xlar8or
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