Building from source and removing a plugin: the engine still tries to load the plugin
I'm building our game from the source code of the engine, because we must ship for consoles.
After we generated the project files of the UE4 project and our game, we decided to remove a bunch of plugins we don't use.
We then generated our game solution file, rebuilt our game, without any issues. But we have runtime errors because the engine can not load the plugins we just had deactivated.
Do we need to rebuild the UE4 project too, when we disable the plugins from our uproject file? I did not try because it takes a very long time to rebuild the whole engine...
Thanks in advance
asked Jan 16 '18 at 01:10 PM in Using UE4
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