Using High Precision Tangent Basis to get better reflections

To improve the reflection quality in my project, I would like to use High Precision Tangent Basis on a subset of meshes. (See the answer to this question here link text )

This is straightforward to do manually by going into the mesh Details and looking under Build Settings, but I’d like this to happen automatically, based on tags already applied to the meshes.

Could anyone explain how I might expose “High Precision Tangent Basis” in C++ so that my commandlet could apply this to meshes when I build the project?

Hello,
Could you find out how this can be done in C++ ?

this sounds promising, I´ll try it out instantly:

https://answers.unrealengine.com/questions/751083/unable-to-edit-the-build-settings-on-a-static-mesh.html

this definitly worked! Great!