Why is this character being spawned without a controller
I have a blueprint that derives (via a couple of my own classes) from
However, in a different piece of code, spawning the same BP with the same line of code, the tick fails to get the controller. What could be the cause of this?
After you spawn the character, do this:
NewCharacter->SpawnDefaultController(); //available in BP too
answered Jul 26 '14 at 08:32 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here