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Why is this character being spawned without a controller

I have a blueprint that derives (via a couple of my own classes) from ACharacter. When I spawn it almost immediately (though it isn't placed in the level), everything works correctly and calling APawn::GetController in its Tick returns a controller.

However, in a different piece of code, spawning the same BP with the same line of code, the tick fails to get the controller. What could be the cause of this?

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asked Jul 25 '14 at 06:59 PM in C++ Programming

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After you spawn the character, do this:

NewCharacter->SpawnDefaultController(); //available in BP too



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answered Jul 26 '14 at 08:32 PM

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avatar image thk123 Jul 28 '14 at 08:39 AM

Well this has fixed it, thanks! But why does it require this line, but only when I spawn it later?

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