GearVR app not using phone native resolution
I am having issues trying to get gearVR app to use native resolution of the device. I tried the solution to set r.MobileContentScaleFactor to 0 in both DefaultDeviceProfiles.ini file and in the engine-BaseDeviceProfiles.ini file but it is still setting it to 2080x1024. In the logcat file when the app starts, I do see render targets to support 2960x1440 in frame 1 but in frame 2 it is getting reallocated to 2080x1024. LogRenderer: Reallocating scene render targets to support 2960x1440 Format 10 NumSamples 2 (Frame:1). LogHMD: Allocating Oculus 2080 x 1024 rendertarget swapchain LogRenderer: Reallocating scene render targets to support 2080x1024 Format 2 NumSamples 2 (Frame:2).
Is there anything I am missing to set things up inside Unreal Project. BTW I am using Unreal Engine 4.18 version.
asked Jan 16 '18 at 07:10 PM in VR
I think you need to set r.ScreenPercentage to 120
But I would wait until 4.19 which is in preview right now because it has a new and much simpler way for specify the resolution you want so any fix you might make now may be redundant in the new version anyway
answered Jan 17 '18 at 03:44 PM
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