I’m just wondering if someone out there that knows more than I do could shed some light on an oddity that 200% screen percentage has.
Why is it that when you have a full scene and you set it to 200% screen percentage, you will get lowered performance; however playable. Then if you open up a next to empty project and set it to 200% screen percentage you will also still get very poor performance.
It is almost as if screen percentage is dictating fps largely independent of assets in the scene. I can have a scene with a couple million tris and heavy materials, and not get much worse performance at 200% than I would with an almost empty scene.
Is there anyone that knows why this may be?