Sound moving with mesh
So i'm making an airport map, and i want an airplane to flyby. So i created a blueprint class with an airplane and a projectile movement component. Now i want to add a sound to the plane which moves with the plane, so when the plane flies by you hear the sound and when it's far away you don't, and you also hear it approaching etc. I tried a few things with changing the location of the sound, but you hear it everywhere in the map at the same volume all the time. Can anybody help me? Thanks!
asked Jan 16 '18 at 08:38 PM in Blueprint Scripting
I'm not sure why the 3D part isn't working with that node. I use PlaySoundAtLocation for my weapon firing effects and it works as you would expect.
I can say that for an actor that produces sound continuously, you probably want to use the SpawnSoundAttached node so the sound moves with the actor.
answered Jan 16 '18 at 08:53 PM
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