Iphone Pc remote build to Mac Fail
Hello, i´ve been trying to build VR App to Iphone from a PC to an iMac8.1 with no success. I followed the documentation both iOS Quick Start and Building for iOS on Windows.
I created my Certificates from developer.apple.com, added a device to test and create an AppID and a Provisions File.
The provision and the certificate work ok on unreal on my PC side and i have both the Certificate and the AppleWWDRC added to the Local and System KeyChain on the Mac side.
The iMac have Xcode 8.2.1 installed and the Ssh permission file was created on Unreal and its working as build log shows.
The build Fails at this lines:
Running SSH on 192.168.0.10 ... Build settings from command line: CODE_SIGN_IDENTITY = iPhone Developer IPHONEOS_DEPLOYMENT_TARGET = 6.0 PROVISIONING_PROFILE = b73d249f-ec6c-4f54-9e11-27d6f9e0a9c5 SDKROOT = iphoneos10.2 === BUILD TARGET VRTest OF PROJECT UE4_FromPC WITH CONFIGURATION Development === Check dependencies No signing certificate "iOS Development" found: No "iOS Development" signing certificate matching team ID "HYAZJHT9PR" with a private key was found. Code signing is required for product type 'Application' in SDK 'iOS 10.2' BUILD FAILED The following build commands failed: Check dependencies (1 failure) Execute took 00:00:06.1913541
Can someone please point me on the right directon to make this build happen?
Thanks in advance.
asked Jan 16 '18 at 08:52 PM in Packaging & Deployment
Found solution, you need to create the certificates in xcode and export them to your PC. If you need to use Xcode dont use the iPhonePackager.exe, Xcode will not be able to use those certificates, nor the ones you created on the developer.apple.com site.
answered Jan 18 '18 at 04:53 PM
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